*  ELECTROPHORESIS DISPLAY DEVICE, DRIVING METHOD OF ELECTROPHORESIS DISPLAY DEVICE, AND ELECTRONIC APPARATUS - Patent application
Class name: Computer graphics processing and selective visual display systems display driving control circuitry physically ... At this time, three pixels A, B, and C are selected from the pixels 2 connected to a certain erase scan line YEi (1,i≦m) near a ... Top Inventors for class "Computer graphics processing and selective visual display systems". ... 6 is a timing chart showing the waveform of signals applied to the erase scan line 4a, the write scan line 4b, the erase data ...
  http://www.patentsencyclopedia.com/app/20080273022
*  Patent US20040075622 - Continuous graphics display for dual display devices during the processor ... - Google Patents
... an image/graphics data display mechanism for continuously displaying image/graphics data on dual display devices of a computer ... and triggering the CPU power saving process according to a display timing scheme of the other display device. ... and pre-storing the image/graphics data for the low-resolution device into the Display FIFO; ... that contains a Display FIFO and a system memory directly accessed by the computer's CPU, wherein at least one of the display ...
  http://www.google.com/patents/US20040075622?dq=6650327
*  Lightmap Ltd. Transforms Real-time 3D CGI Lighting with New Version of HDR Light Studio | Computer Graphics World
CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such ... Transforms Real-time 3D CGI Lighting with New Version of HDR Light Studio - ... HDR Light Studio 2.0 provides 3D computer graphics (CG) artists with an interactive tool for designing image-based lighting ... Transforms Real-time 3D CGI Lighting with New Version of HDR Light Studio London U.K. - Lighting design can be one of the most ...
  http://www.cgw.com/Press-Center/News/2010/Lightmap-Ltd-Transforms-Real-time-3D-CGI-Lightin.aspx
*  ABC-Season's Change antje
I've been doing computer graphics for quite some time. It all started when I purchased my BBS (Bulletin Board System) in 1992. ... I loved it! I played around creating lot's of ANSI graphics for myself and other Bulletin Board Operators across the globe.. ... Requirements: Any graphics program that supports both the jpeg and png file extension ...
  https://www.renderosity.com/mod/bcs/index.php?ViewProduct=95482
*  Patent USRE31790 - Shared processor data entry system - Google Patents
Time-shared computer graphics system having data processing means at display terminals. ... Computer Entry Systems Corp. Computer input system. US3569940 *. Jun 10, 1968. Mar 9, 1971. Gen Electric. Remote alarm for ... It can be shown that head positioning time and random access time of a disk storage system creates a practical limit to the ... it may be left on-line so that programs that are not normally required by the system may be entered from time to time in the ...
  http://www.google.com/patents/USRE31790?dq=patent:5512742
*  Patente US5629857 - Method and system for indicating a status of a circuit design - Google Patentes
Time-shared computer graphics system having data processing means at display terminals. ... Specifically, personal computer system 10 may be implemented utilizing any suitable computer such as the IBM PS/2 computer or ... 2 is a block diagram of a personal computer system illustrating the various components of personal computer system in ... 2, there is shown a block diagram of personal computer system 10 illustrating the various components of personal computer ...
  http://www.google.es/patents/US5629857
*  Patent US7746345 - System and method for generating an animatable character - Google Patents
Evans & Sutherland Computer Corp.. Computer graphics for animation by time-sequenced textures. ... Litwinowicz, P. C., 1991, "Inkwell: A 2-D animation system", SIGGRAPH Computer Graphics, vol. 25, Issue 4, Jul. 1991, pp. 113- ... The present invention relates generally to a method and system for generating graphics in a computer system. More particularly ... Hyeongseok Ko; Badler, N.I., "Animating human locomotion with inverse dynamics," IEEE Computer Graphics and Applications, vol. ...
  http://www.google.com/patents/US7746345?dq=6,247,130
*  Free viewpoint television - Wikipedia
Rendering (computer graphics) "Real Time Racing , Automotive News". Diseno-art.com. 2009-11-02. Retrieved 2010-09-13. "Geometry ... Systems for rendering arbitrary views of natural scenes have been well known in the computer vision community for a long time ... The geometry of the camera set up must be measured by a process known in computer vision as "camera calibration." Manual ... The equivalent system for computer-simulated video is known as virtual reality. With FTV, the focus of attention can be ...
  https://en.wikipedia.org/wiki/Free_viewpoint_television
*  PUBLIKATIONEN: Institut für Neuro- und Bioinformatik
Kolb, A., Barth, E., Koch, R., and Larsen, R.: Time-of-Flight Cameras in Computer Graphics: Computer Graphics Forum, vol. 29, ... Kolb, A., Barth, E., Koch, R., and Larsen, R.: Time-of-Flight Sensors in Computer Graphics: Eurographics State of the Art ... Timm, F., Martinetz, T., and Barth, E.: Optical Inspection of Welding Seams: Computer Vision, Imaging and Computer Graphics: ... Böhme, M., Haker, M., Martinetz, T., and Barth, E.: A facial feature tracker for human-computer interaction based on 3D Time-of ...
  http://www.inb.uni-luebeck.de/nc/publikationen.html?tx_wapublications_pi1%5Baction%5D=0&tx_wapublications_pi1%5Bid%5D=388
*  Toby Howard - Wikipedia
"Real-time computer graphics simulation of blockplay in early childhood". Computers & Education. 57 (4): 2496. doi:10.1016/j. ... teaches on Computer Graphics and Image Processing and Advanced Computer Graphics and leads the Annual UK Schools Computer ... Howard does research on Computer Graphics and Virtual Environments as a member of the Advanced Interfaces Group (AIG) and has ... Caillette, F.; Galata, A.; Howard, T. (2008). "Real-time 3-D human body tracking using learnt models of behaviour". Computer ...
  https://en.wikipedia.org/wiki/Toby_Howard
*  Verse protocol - Wikipedia
Verse is a networking protocol allowing real-time communication between computer graphics software. For example, several ... Verse is designed to use the capacity of one or multiple computers over the Internet: for example, allowing a user with a hand- ... The EU Commission granted them nearly SEK 18 million over the next several years to develop a system for graphics, sound, and ... held computer in Spain to work with the rendering power of a supercomputer in Japan. Its principles are very general, allowing ...
  https://en.wikipedia.org/wiki/Verse_protocol
*  Michael Sweet (programmer) - Wikipedia
He then spent several years working for the Navy on real-time computer graphics. After releasing a freeware tool "topcl", in ... Michael R. Sweet is a computer scientist known for being the primary developer of the Common Unix Printing System (CUPS). He ... Sweet graduated in Computer Science at the SUNY Institute of Technology in Utica-Rome. ...
  https://en.wikipedia.org/wiki/Michael_Sweet_(programmer)
*  Rasterisation - Wikipedia
Rasterisation is currently the most popular technique for producing real-time 3D computer graphics. Real-time applications need ... computer graphics) for more general information Graphics pipeline for rasterisation in commodity graphics hardware Raster image ... Display list Michael Abrash's articles on computer graphics Microsoft's DirectX API OpenGL API Matrices (including ... Every time a pixel on a triangle is rendered, the corresponding texel (or texture element) in the texture must be found. This ...
  https://en.wikipedia.org/wiki/Rasterisation
*  Pixelation - Wikipedia
In the realm of real-time 3D computer graphics, pixelation can be a problem. Here, bitmaps are applied to polygons as textures ... In computer graphics, pixelation (or pixellation in British English) is caused by displaying a bitmap or a section of a bitmap ... This is one reason vector graphics are popular for printing - most modern computer monitors have a resolution of about 100 dots ... Alternatives such as vector graphics or purely geometric polygon models can scale to any level of detail. ...
  https://en.wikipedia.org/wiki/Pixelation
*  Jan Steckel - Wikipedia
Steckel associated at that time with such luminaries as computer graphics researcher Greg Turk; neurobiologist David Linden; ... producer/computer-graphics innovator Eric Enderton, politician/attorney Sandra Levin, and conservative blogger Joy W. McCann. ... Academy Award-winner and scanning/computer graphics expert David Coons; entrepreneur/pornographer Christophe Pettus, founder of ... Steckel served for a time in the Peace Corps as a volunteer in the Dominican Republic; upon her return to the States, she cared ...
  https://en.wikipedia.org/wiki/Jan_Steckel
*  Passive solar building design - Wikipedia
In modern times, 3D computer graphics can visually simulate this data, and calculate performance predictions. Personal thermal ... In modern times, computer programs can model this phenomenon and integrate local climate data (including site impacts such as ... The time lag is the time difference between when sunlight first strikes the wall and when the heat enters the building interior ... The complex interaction of thermodynamic principles can be counterintuitive for first-time designers. Precise computer modeling ...
  https://en.wikipedia.org/wiki/Passive_solar_building_design
*  NEAT Particles - Wikipedia
NEAT Particles is meant to augment and assist the time-consuming computer graphics content generation process. In NEAT ... Therefore, non-programmer, non-artist users may evolve complex and unique special effects in real time. ... program that enables users to evolve particle systems intended for use as special effects in video games or movie graphics. ...
  https://en.wikipedia.org/wiki/NEAT_Particles
*  History of animation - Wikipedia
Machinima is the use of real-time 3D computer graphics rendering engines to create a cinematic production. Most often, video ... Cel-shading is a type of non-photorealistic rendering intended to make computer graphics appear hand-drawn. It is often used to ... It is a somewhat recent addition to computer graphics, most commonly turning up in console video games. Though the end result ... ISBN 978-989-97567-6-2. Masson, Terrence (1999). CG 101: A Computer Graphics Industry Reference. Digital Fauxtography Inc. ISBN ...
  https://en.wikipedia.org/wiki/History_of_animation
*  Portal rendering - Wikipedia
In computer-generated imagery and real-time 3D computer graphics, portal rendering is an algorithm for visibility determination ... For example, in a computer game such as Descent, the game area might be divided into several zones. These zones would then be ... For example, consider a 3D computer game environment, which may contain many polygons, only a few of which may be visible on ... screen at a given time. By determining which polygons are currently not visible, and not rendering those objects, significant ...
  https://en.wikipedia.org/wiki/Portal_rendering
*  Daniel J. Sandin - Wikipedia
With Tom DeFanti, he would combine it with real-time computer graphics and synthesized music and perform visual concerts. He ... Daniel J. Sandin (born 1942) is a video and computer graphics artist/researcher. He is a Professor Emeritus of the School of ... From 1971 to 1973, he designed the Sandin Image Processor, a patch programmable analog computer for real-time manipulation of ... He is an internationally recognized pioneer in computer graphics, electronic art and visualization. Dan Sandin received his B.A ...
  https://en.wikipedia.org/wiki/Daniel_J._Sandin
*  Irregular Z-buffer - Wikipedia
The irregular Z-buffer is an algorithm designed to solve the visibility problem in real-time 3-d computer graphics. It is ... With the appearance of CUDA, the programmability of current graphics hardware has been drastically improved. The Master Thesis ...
  https://en.wikipedia.org/wiki/Irregular_Z-buffer
*  Polygonal modeling - Wikipedia
Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics. ... computer graphics) Polygon mesh Vector graphics Geometry processing 3D modeling "Primitive - OpenGL Wiki". www.opengl.org. " ... In 3D computer graphics, Polygonal modeling is an approach for modeling objects by representing or approximating their surfaces ... While a modern graphics card can show a highly detailed scene at a frame rate of 60 frames per second or higher, raytracers, ...
  https://en.wikipedia.org/wiki/Polygonal_modeling
*  Bounding sphere - Wikipedia
... are several fast and simple bounding sphere construction algorithms with a high practical value in real-time computer graphics ... Used in computer graphics and computational geometry, a bounding sphere is a special type of bounding volume. There ... improved this approximation algorithm so that it runs in time O ( n d ϵ + 1 ϵ 4.5 log ⁡ 1 ϵ ) {\displaystyle O({\frac {nd}{\ ... Ritter's algorithm runs in time O(nd), which makes it very efficient. However it gives only a coarse result which is usually 5 ...
  https://en.wikipedia.org/wiki/Bounding_sphere
*  Triangle fan - Wikipedia
A triangle fan is a primitive in 3D computer graphics that saves on storage and processing time. It describes a set of ... The graphics pipeline can take advantage by only performing the viewing transformations and lighting calculations once per ...
  https://en.wikipedia.org/wiki/Triangle_fan
*  Subsurface scattering - Wikipedia
Most materials used in real-time computer graphics today only account for the interaction of light at the surface of an object ... Subsurface scattering is important in 3D computer graphics, being necessary for the realistic rendering of materials such as ... Borshukov, G; Lewis, J. P. (2005). "Realistic human face rendering for "The Matrix Reloaded"" (PDF). Computer Graphics. ACM ... Computer Graphics Forum. Blackwell Publishing. 23 (3): 331. doi:10.1111/j.1467-8659.2004.00764.x. Green, Simon (2004). "Real- ...
  https://en.wikipedia.org/wiki/Subsurface_scattering