• Unlike
  • Unlike most of its peers at the time, Half-Life used scripted sequences, such as a Vortigaunt ramming down a door, to advance major plot points. (wikipedia.org)
  • Unlike in Half-Life 2, where Gordon's initial weapon is the crowbar, Gordon first acquires the Gravity Gun, which plays a crucial role in the game by allowing the player to use physics to manipulate objects at a distance in both combat and puzzle-solving scenarios. (wikipedia.org)
  • time
  • Compared to most first-person shooters of the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life's story is told mostly by means of scripted sequences, keeping the player in control of the first-person viewpoint. (wikipedia.org)
  • weapons
  • The player character is equipped with a small armory of weapons from Half-Life 2 at the beginning of the level, including a pistol, shotgun, crossbow, and gravity gun. (wikipedia.org)
  • story
  • When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2. (wikipedia.org)
  • Half-Life 2 picks up the story, in which the G-Man takes Freeman out of stasis and inserts him on a train en route to City 17 an indeterminate number of years after the events of the first game, with Earth now enslaved by the transhuman forces of the Combine. (wikipedia.org)
  • Lost Coast
  • The Lost Coast level was originally created for Half-Life 2, but was ultimately removed from the game. (wikipedia.org)
  • Lost Coast was conceived as a part of the Highway 17 chapter in Half-Life 2 (Highway 17's development name was "Coast", hence the name "Lost Coast"), but was later discarded during development. (wikipedia.org)
  • Details
  • If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation. (moddb.com)