Video GamesGame TheoryGames, ExperimentalPlay and PlaythingsCooperative BehaviorAnniversaries and Special EventsSportsFootballSoccerBiological EvolutionTelevisionSocial BehaviorPunishmentBiomedical EnhancementAthletic InjuriesInterpersonal RelationsModels, TheoreticalHockeyRole PlayingBasketballAlgorithmsTime FactorsComputer SimulationModels, PsychologicalEconomicsDecision MakingChoice BehaviorRecreationComputersRejection (Psychology)TennisModels, BiologicalUser-Computer InterfaceReproducibility of ResultsBaseballAspirations (Psychology)AggressionLearningEconomics, BehavioralRacquet SportsElectrical Equipment and SuppliesBehaviorPopulation DynamicsGamblingPractice Valuation and PurchaseMicrobiologyVirtual Reality Exposure TherapyTrustMolecular Sequence DataInternetBehavior, AddictiveMotivationHappinessSports EquipmentEpilepsy, ReflexQuestionnairesLeg InjuriesAthletesDancingGroup ProcessesStochastic ProcessesCrowdsourcingKinesiology, AppliedRewardEducational TechnologyPrecipitating FactorsChild BehaviorSedentary LifestyleStudentsMotor ActivityPsychomotor PerformanceSchoolsProbabilityBase SequenceChild, GiftedDoping in SportsAnimals, WildCognitionComputer-Assisted InstructionAssertivenessJudgmentMutationSprains and StrainsSocial ValuesSports MedicineViolenceTheory of MindModels, StatisticalTerminology as TopicFacial InjuriesTask Performance and AnalysisSoftwareMagnetic Resonance Imaging