• wiki
  • The creator of a published software remaster, if they do no further work to evolve the software, must at least arrange for maintenance support channels, such as updating user documentation, providing a forum, an internet relay chat line, or a wiki, providing intent to maintain a version for the life of its usefulness. (wikipedia.org)
  • In June 2006, Planet Half-Life began its own wiki project. (wikipedia.org)
  • mods
  • To date, the PHLWiki contains over a hundred articles dealing with fictional Half-Life characters, creatures and locations in an in-universe, encyclopedic form as well as real life articles on mods, player terminology and strategy guides. (wikipedia.org)
  • year
  • At this time Planet Half-Life's sister sites Planet Fortress and CS.net were officially unsupported and their forums were to be merged into PHL's, although this process lasted over a year before it was complete. (wikipedia.org)
  • developers
  • Due to the explosive growth of the community and the widespread popularity of the Half-Life engine as a platform for development of third-party modifications, Anarchy Design was revamped to include developers from projects beyond Counter-Strike and was renamed MapCore in order to suit the new direction of the site. (wikipedia.org)
  • official
  • On Twitter, in response to a question about whether "Epistle 3" was intended as an official continuation of the Half-Life story, he stated, "At this point I'm operating strictly in a fan capacity. (wikipedia.org)
  • Press
  • Stories on updates, patches, press releases and events related to Half-Life and just about anything else concerning Valve Software are posted on an almost daily basis. (wikipedia.org)
  • time
  • On the 25th of August 2017, Laidlaw published a work titled "Epistle 3" which details the storyline of Half-Life 2: Episode Three that he envisioned during his time working at Valve, albeit with different character names and locations. (wikipedia.org)