• 1999
  • It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. (wikipedia.org)
  • Examples of famous total conversions include Counter-Strike (1999), whose developers were hired by Valve Software to turn it into a commercial product, Defense of the Ancients (2003), which was the first MOBA to have sponsored tournaments, and Garry's Mod (2004), for which fans created thousands of game modes over its decade-long development. (wikipedia.org)
  • 2017
  • On the 25th of August 2017, Laidlaw published a work titled "Epistle 3" which details the storyline of Half-Life 2: Episode Three that he envisioned during his time working at Valve, albeit with different character names and locations. (wikipedia.org)
  • Games
  • On March 5, 2010, Valve Corporation announced the release of games from its first-party library, including games from the Counter-Strike series, for Mac OS X. The ports were slated for release in April 2010. (wikipedia.org)
  • Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One, had previously been released as separate products. (wikipedia.org)
  • Although Half-Life 2 has the largest proportion of Achievements, there are 99 spread across all five games, exceeding the 50-Achievement limit that Microsoft maintains to feature the most Achievements of any Xbox 360 product. (wikipedia.org)
  • Developers such as id Software, Valve Corporation, Mojang AB, Bethesda Softworks, Firaxis, Crytek, Creative Assembly and Epic Games provide extensive tools and documentation to assist mod makers, leveraging the potential success brought in by a popular mod like Counter-Strike. (wikipedia.org)
  • time
  • Unlike most of its peers at the time, Half-Life used scripted sequences, such as a Vortigaunt ramming down a door, to advance major plot points. (wikipedia.org)
  • Compared to most first-person shooters of the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life's story is told mostly by means of scripted sequences, keeping the player in control of the first-person viewpoint. (wikipedia.org)
  • The project was in development at the same time as Half-Life. (wikipedia.org)
  • terrorist
  • Counter-Strike provides the player with an experience that a trained counter-terrorist unit or terrorist unit experiences. (moddb.com)
  • The MOD is team-based featuring one team playing the role of the terrorist and the other team playing the role of the counter-terrorist. (moddb.com)
  • Set in various locations around the globe, players assume the roles of members of combating teams of the governmental counter-terrorist forces and various terrorist militants opposing them. (wikipedia.org)
  • Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage, planting the bomb (Terrorist) or defusing the bomb (Counter-Terrorist). (wikipedia.org)
  • Condition Zero
  • A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). (wikipedia.org)
  • story
  • On Twitter, in response to a question about whether "Epistle 3" was intended as an official continuation of the Half-Life story, he stated, "At this point I'm operating strictly in a fan capacity. (wikipedia.org)
  • come
  • Freeman is thrust into a dystopian environment in which the aftermath of the events of Half-Life have come to bear fully upon human society, and he is forced to fight against increasingly unfavorable odds in order to survive. (wikipedia.org)
  • feel
  • When the "Action" team moved over to half life they still wanted to keep the fast paced feel of an action movie, but to keep location damage and real weapons they found it better to reduce the number of weapons. (sijun.com)
  • play
  • Half-Life 2: Episode Two was first available as part of The Orange Box and focuses on expansive environments, travel, and less linear play. (wikipedia.org)
  • known
  • Half-Life 2: Episode Four - Also known as Return to Ravenholm, this project was in development by Arkane Studios around 2006-2007, however Valve decided not to take the project forward. (wikipedia.org)
  • continue
  • Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they continue to cope with the events chronicled in Half-Life 2 and humanity's continuing struggle against the Combine. (wikipedia.org)