• 2000
  • December 3, 2000, New sections covering Counter-Strike and Team Fortress Classic, these and other game overview sections consolidated into buttons at the top of left-side navigation bar as well as large buttons on the top of the front page, Half-Life 2 section is buried. (wikipedia.org)
  • 1998
  • Tired of playing the same old Half-Life you've been playing since 1998? (moddb.com)
  • ISBN 0-262-68051-3 POINT LINE CLOUD (2005) @Asphodel (Excerpt @ youtube) Half-life (1998-1999) Clang-Tint (1991-1994) accessed July 21, 2015. (wikipedia.org)
  • the first game, Half-Life , was released in 1998. (wikiquote.org)
  • In 1998 Clement was inducted by the Science Fiction and Fantasy Hall of Fame and named the 17th SFWA Grand Master by the Science Fiction and Fantasy Writers of America (presented in 1999). (wikipedia.org)
  • citation needed] Clement has been honored several times for his cumulative contributions including 1998 Hall of Fame induction, when Clement and Frederik Pohl were the fifth and sixth living persons honored, and the 1999 SFWA Grand Master Award. (wikipedia.org)
  • Gordon Freeman
  • Gordon Freeman, a theoretical physicist, is involved in an experiment that accidentally creates a dimensional rift to a trans-dimensional world called Xen, causing extraterrestrial life to swarm the facility and kill the staff. (wikipedia.org)
  • In Half-Life, the player takes on the role of Gordon Freeman, a scientist involved in an accident that opens an inter-dimensional portal to the borderworld of Xen, allowing the alien creatures of Xen to attack the facility. (wikipedia.org)
  • Taking place some years after the events of Half-Life , protagonist Gordon Freeman is awakened by the enigmatic G-Man to find the world has been taken over by the alien Combine . (wikipedia.org)
  • See what's next on Maker.TV ▻ http://mker.tv/Lore Josh from IndieStatik takes you through the adventures of Gordon Freeman--all two and a half of them! (kasi-time.com)
  • In the original Half-Life, you play Gordon Freeman, a scientist in the Black Mesa Research Facility attempting to survive after an incident that caused hostile aliens to teleport across a dimensional barrier, yadda yadda yadda. (everything2.com)
  • game's
  • It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. (wikipedia.org)
  • Date
  • To date, the PHLWiki contains over a hundred articles dealing with fictional Half-Life characters, creatures and locations in an in-universe, encyclopedic form as well as real life articles on mods, player terminology and strategy guides. (wikipedia.org)
  • time
  • Unlike most of its peers at the time, Half-Life used scripted sequences, such as a Vortigaunt ramming down a door, to advance major plot points. (wikipedia.org)
  • Compared to most first-person shooters of the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life's story is told mostly by means of scripted sequences, keeping the player in control of the first-person viewpoint. (wikipedia.org)
  • With half the people on facebook all the time, this is the best place to show case your talent and make it big in the world. (theropolitans.com)
  • At this time Planet Half-Life's sister sites Planet Fortress and CS.net were officially unsupported and their forums were to be merged into PHL's, although this process lasted over a year before it was complete. (wikipedia.org)
  • science fiction
  • Science fiction set on Titan can be roughly divided into the pre- and post-Pioneer eras, with a division set by the flyby of Saturn by the Pioneer 11 space probe on April 5, 1973, which showed that Titan's surface was too cold to sustain (Earthlike) life. (wikipedia.org)
  • Similar
  • Similar to the vehicle sections of Half-Life 2, the player occasionally comes across obstacles hindering the tank's path which will require the player to stop and figure out a puzzle or activate a switch. (wikipedia.org)
  • player
  • These usually appear only as transitions between different worlds and levels however, and thus most of the plot is seen through the eyes of the player like in Half-Life. (wikipedia.org)