Video Games: A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades.Game Theory: Theoretical construct used in applied mathematics to analyze certain situations in which there is an interplay between parties that may have similar, opposed, or mixed interests. In a typical game, decision-making "players," who each have their own goals, try to gain advantage over the other parties by anticipating each other's decisions; the game is finally resolved as a consequence of the players' decisions.Games, Experimental: Games designed to provide information on hypotheses, policies, procedures, or strategies.Television: The transmission and reproduction of transient images of fixed or moving objects. An electronic system of transmitting such images together with sound over a wire or through space by apparatus that converts light and sound into electrical waves and reconverts them into visible light rays and audible sound. (From Webster, 3rd ed)Biomedical Enhancement: The use of technology-based interventions to improve functional capacities rather than to treat disease.Play and Playthings: Spontaneous or voluntary recreational activities pursued for enjoyment and accessories or equipment used in the activities; includes games, toys, etc.Role Playing: The adopting or performing the role of another significant individual in order to gain insight into the behavior of that person.Precipitating Factors: Factors associated with the definitive onset of a disease, illness, accident, behavioral response, or course of action. Usually one factor is more important or more obviously recognizable than others, if several are involved, and one may often be regarded as "necessary". Examples include exposure to specific disease; amount or level of an infectious organism, drug, or noxious agent, etc.Sedentary Lifestyle: Usual level of physical activity that is less than 30 minutes of moderate-intensity activity on most days of the week.Videotape Recording: Recording of visual and sometimes sound signals on magnetic tape.Behavior, Addictive: The observable, measurable, and often pathological activity of an organism that portrays its inability to overcome a habit resulting in an insatiable craving for a substance or for performing certain acts. The addictive behavior includes the emotional and physical overdependence on the object of habit in increasing amount or frequency.Aptitude: The ability to acquire general or special types of knowledge or skill.Microscopy, Video: Microscopy in which television cameras are used to brighten magnified images that are otherwise too dark to be seen with the naked eye. It is used frequently in TELEPATHOLOGY.Aggression: Behavior which may be manifested by destructive and attacking action which is verbal or physical, by covert attitudes of hostility or by obstructionism.Snacks: Foods eaten between MEALTIMES.Endocrinology: A subspecialty of internal medicine concerned with the metabolism, physiology, and disorders of the ENDOCRINE SYSTEM.International Classification of Functioning, Disability and Health: The World Health Organization's classification categories of health and health-related domains. The International Classification of Functioning, Disability and Health (ICF) consists of two lists: a list of body functions and structure, and a list of domains of activity and participation. The ICF also includes a list of environmental factors.Violence: Individual or group aggressive behavior which is socially non-acceptable, turbulent, and often destructive. It is precipitated by frustrations, hostility, prejudices, etc.Educational Technology: Systematic identification, development, organization, or utilization of educational resources and the management of these processes. It is occasionally used also in a more limited sense to describe the use of equipment-oriented techniques or audiovisual aids in educational settings. (Thesaurus of ERIC Descriptors, December 1993, p132)KansasPolice: Agents of the law charged with the responsibility of maintaining and enforcing law and order among the citizenry.Encyclopedias as Topic: Works containing information articles on subjects in every field of knowledge, usually arranged in alphabetical order, or a similar work limited to a special field or subject. (From The ALA Glossary of Library and Information Science, 1983)Suggestion: The uncritical acceptance of an idea or plan of action.Criminal Psychology: The branch of psychology which investigates the psychology of crime with particular reference to the personality factors of the criminal.Crime: A violation of the criminal law, i.e., a breach of the conduct code specifically sanctioned by the state, which through its administrative agencies prosecutes offenders and imposes and administers punishments. The concept includes unacceptable actions whether prosecuted or going unpunished.Cell Wall: The outermost layer of a cell in most PLANTS; BACTERIA; FUNGI; and ALGAE. The cell wall is usually a rigid structure that lies external to the CELL MEMBRANE, and provides a protective barrier against physical or chemical agents.ArtAnti-Retroviral Agents: Agents used to treat RETROVIRIDAE INFECTIONS.Motion Pictures as Topic: The art, technique, or business of producing motion pictures for entertainment, propaganda, or instruction.Reward: An object or a situation that can serve to reinforce a response, to satisfy a motive, or to afford pleasure.Lymphocytic choriomeningitis virus: The type species of ARENAVIRUS, part of the Old World Arenaviruses (ARENAVIRUSES, OLD WORLD), producing a silent infection in house and laboratory mice. In humans, infection with LCMV can be inapparent, or can present with an influenza-like illness, a benign aseptic meningitis, or a severe meningoencephalomyelitis. The virus can also infect monkeys, dogs, field mice, guinea pigs, and hamsters, the latter an epidemiologically important host.Lymphocytic Choriomeningitis: A form of meningitis caused by LYMPHOCYTIC CHORIOMENINGITIS VIRUS. MICE and other rodents serve as the natural hosts, and infection in humans usually occurs through inhalation or ingestion of infectious particles. Clinical manifestations include an influenza-like syndrome followed by stiff neck, alterations of mentation, ATAXIA, and incontinence. Maternal infections may result in fetal malformations and injury, including neonatal HYDROCEPHALUS, aqueductal stenosis, CHORIORETINITIS, and MICROCEPHALY. (From Joynt, Clinical Neurology, 1996, Ch26, pp1-3)Suicide: The act of killing oneself.ComputersPortraits as Topic: Graphic representations, especially of the face, of real persons, usually posed, living or dead. (From Thesaurus for Graphic Materials II, p540, 1995)Color: The visually perceived property of objects created by absorption or reflection of specific wavelengths of light.Cellular Phone: Analog or digital communications device in which the user has a wireless connection from a telephone to a nearby transmitter. It is termed cellular because the service area is divided into multiple "cells." As the user moves from one cell area to another, the call is transferred to the local transmitter.Computers, Handheld: A type of MICROCOMPUTER, sometimes called a personal digital assistant, that is very small and portable and fitting in a hand. They are convenient to use in clinical and other field situations for quick data management. They usually require docking with MICROCOMPUTERS for updates.Sports Medicine: The field of medicine concerned with physical fitness and the diagnosis and treatment of injuries sustained in exercise and sports activities.Doping in Sports: Illegitimate use of substances for a desired effect in competitive sports. It includes humans and animals.Obstetric Surgical Procedures: Surgery performed on the pregnant woman for conditions associated with pregnancy, labor, or the puerperium. It does not include surgery of the newborn infant.Nursing Homes: Facilities which provide nursing supervision and limited medical care to persons who do not require hospitalization.Skating: Using ice skates, roller skates, or skateboards in racing or other competition or for recreation.ChilePressure: A type of stress exerted uniformly in all directions. Its measure is the force exerted per unit area. (McGraw-Hill Dictionary of Scientific and Technical Terms, 6th ed)Maps as Topic: Representations, normally to scale and on a flat medium, of a selection of material or abstract features on the surface of the earth, the heavens, or celestial bodies.Dyskeratosis Congenita: A predominantly X-linked recessive syndrome characterized by a triad of reticular skin pigmentation, nail dystrophy and leukoplakia of mucous membranes. Oral and dental abnormalities may also be present. Complications are a predisposition to malignancy and bone marrow involvement with pancytopenia. (from Int J Paediatr Dent 2000 Dec;10(4):328-34) The X-linked form is also known as Zinsser-Cole-Engman syndrome and involves the gene which encodes a highly conserved protein called dyskerin.Computer Graphics: The process of pictorial communication, between human and computers, in which the computer input and output have the form of charts, drawings, or other appropriate pictorial representation.Onecut Transcription Factors: A family of transcription factors that contain a single cut domain and a divergent homeodomain. They regulate gene networks by controlling the expression of other transcription factors and they play an important role in CELL DIFFERENTIATION and METABOLISM.Biography as Topic: A written account of a person's life and the branch of literature concerned with the lives of people. (Harrod's Librarians' Glossary, 7th ed)BiographyUnited States Health Resources and Services Administration: A component of the PUBLIC HEALTH SERVICE that provides leadership related to the delivery of health services and the requirements for and distribution of health resources, including manpower training.Books, Illustrated: Books containing photographs, prints, drawings, portraits, plates, diagrams, facsimiles, maps, tables, or other representations or systematic arrangement of data designed to elucidate or decorate its contents. (From The ALA Glossary of Library and Information Science, 1983, p114)

Socioeconomic status and blood pressure reactivity in healthy black adolescents. (1/399)

Adolescents in low-socioeconomic-status environments are more susceptible to illnesses, such as hypertension and cardiovascular diseases. This study examined the influence of both neighborhood- and family-level socioeconomic status (SES) on blood pressure (BP) reactivity in a healthy sample of 76 black adolescents. It was hypothesized that a higher level of parental education and/or income would reduce the elevated BP reactivity associated with living in poorer neighborhoods. Census-derived data were obtained using each participant's address. Neighborhood level of SES was based on percentage of households below the poverty line, female-headed households, owner-occupied housing, percentage vacant housing, and average number of persons per household. Family level of SES was based on self-reported level of parental education and annual family income. Adolescents participated in a competitive video game to establish their BP reactivity scores. As predicted, adolescents who lived in poorer neighborhoods had lower diastolic BPs if their parents were more (versus less) educated (P<0.05; 7+/-8 versus 13+/-6 mm Hg). Adolescents who lived in poorer neighborhoods also had significantly lower diastolic BP reactivity (P<0.05) if their family had a higher (versus lower) annual income (7+/-7 versus 12+/-8 mm Hg). These data are the first to demonstrate the buffering effect of family SES on the negative health consequences of living in low-SES neighborhoods in healthy black adolescents.  (+info)

Racial differences in endothelin-1 at rest and in response to acute stress in adolescent males. (2/399)

Blacks exhibit greater vasoconstriction-mediated blood pressure (BP) increases in response to stress than do whites. Endothelin-1 (ET-1), a potent vasoconstrictive peptide, has been proposed as having a role in racial differences in stress reactivity. We evaluated the hemodynamic and plasma ET-1 levels of 41 (23 whites, 18 blacks, mean age 18.6 years) normotensive adolescent males at rest and in response to a video game challenge and forehead cold stimulation. Measurements were performed at catheter insertion and before and immediately after the 2 stressors, which were separated by 20-minute rest periods. Blacks exhibited higher absolute levels of diastolic blood pressure, total peripheral resistance index, or both in response to catheter insertion and to the video game challenge and during recovery from video game challenge and cold stimulation (P<0. 05 for all). Blacks exhibited higher absolute levels of ET-1 at every evaluation point (P<0.05 for all) and greater increases in ET-1 in response to both stressors (ps<0.05). These findings suggest that altered endothelial function may be involved in racial differences in hemodynamic reactivity to stress and possibly in the development of essential hypertension.  (+info)

Subjective daytime sleepiness in schoolchildren. (3/399)

OBJECTIVES: The aim of this study was to find out how the occurrence of subjective daytime sleepiness (SDS) in schoolchildren had changed after 2 years follow-up and which were the predictors associated with persistence and appearance of SDS. METHODS: A total of 107 schoolchildren with SDS (Group 1) and an equal number without SDS (Group 2) were chosen to take part in the questionnaire study (age range 12-20 years). The questions concerned sleeping habits, sleep disorders and daytime sleepiness of the child and the family, progress at school and TV/video watching of the child, and social background of the family. A bivariate method (Pearson's chi-square) was used as a statistical tool. RESULTS: We received 68 replies (64%) from Group 1 and 75 (70%) from Group 2. Fifty-four schoolchildren were still sleepy in Group 1 and 28% had become sleepy in Group 2. The persistence of SDS in Group 1 was related to older age, irregular sleeping habits, frequent night waking and the fathers' sleep difficulties. The appearance of SDS in Group 2 was related to a high average grade at school. CONCLUSION: A delayed sleep phase rhythm and problems staying asleep are obvious causes of persistent SDS, but the stress of schoolwork can also cause daytime sleepiness in schoolchildren.  (+info)

Replaying the game: hypnagogic images in normals and amnesics. (4/399)

Participants playing the computer game Tetris reported intrusive, stereotypical, visual images of the game at sleep onset. Three amnesic patients with extensive bilateral medial temporal lobe damage produced similar hypnagogic reports despite being unable to recall playing the game, suggesting that such imagery may arise without important contribution from the declarative memory system. In addition, control participants reported images from previously played versions of the game, demonstrating that remote memories can influence the images from recent waking experience.  (+info)

Interaction of procedural factors in human performance on yoked schedules. (5/399)

The differential effects of reinforcement contingencies and contextual variables on human performance were investigated in two experiments. In Experiment 1, adult human subjects operated a joystick in a video game in which the destruction of targets was arranged according to a yoked variable-ratio variable-interval schedule of reinforcement. Three variables were examined across 12 conditions: verbal instructions, shaping, and the use of a consummatory response following reinforcement (i.e., depositing a coin into a bank). Behavior was most responsive to the reinforcement contingencies when the consummatory response was available, responding was established by shaping, and subjects received minimal verbal instructions about their task. The responsiveness of variable-interval subjects' behavior varied more than that of variable-ratio subjects when these contextual factors were altered. Experiment 2 examined resistance to instructional control under the same yoked-schedules design. Conditions varied in terms of the validity of instructions. Performance on variable-ratio schedules was more resistant to instructional control than that on variable-interval schedules.  (+info)

Physical activity in Dublin children aged 7-9 years. (6/399)

OBJECTIVES: To investigate the amount of regular activity and time spent in sedentary occupations in children aged 7--9 years. Sex differences in levels of activity and time and facilities for physical education at school were also examined. METHODS: A 10% sample of Dublin National Schools were selected. Parents of children in second class were surveyed. The questionnaire used was a modification of the Modifiable Activity Questionnaire for Adolescents. Teachers of second class were questioned about the time and facilities for physical education in schools. RESULTS: Some 39% of children were participating in hard exercise for at least 20 minutes three or more times a week, with fewer girls (28%) than boys (53%) contributing to this result. A further 57% of children were engaging in at least 20 minutes of light exercise three or more times a week, with no sex differences. Estimated energy expenditure in regular activity was higher in boys than girls. Most (78%) of the children were spending one to three hours a day sedentary in front of a screen. CONCLUSIONS: This study provides comprehensive data on physical activity levels in Dublin schoolchildren aged 7--9 years. The amount of inactivity is of concern. Even at this young age, boys are reported to participate in more physical activity than girls.  (+info)

Video game epilepsy. (7/399)

Reflex epilepsy is the commonest form of epilepsy in which seizures are provoked by specific external stimulus. Photosensitive reflex epilepsy is provoked by environmental flicker stimuli. Video game epilepsy is considered to be its variant or a pattern sensitive epilepsy. The mean age of onset is around puberty and boys suffer more commonly as they are more inclined to play video games. Television set or computer screen is the commonest precipitants. The treatment remains the removal of the offending stimulus along with drug therapy. Long term prognosis in these patients is better as photosensitivity gradually declines with increasing age. We present two such case of epilepsy induced by video game.  (+info)

Cumulative trauma disorder risk for children using computer products: results of a pilot investigation with a student convenience sample. (8/399)

OBJECTIVES: Cumulative trauma disorder is a major health problem for adults. Despite a growing understanding of adult cumulative trauma disorder, however, little is known about the risks for younger populations. This investigation examined issues related to child/adolescent computer product use and upper body physical discomfort. METHODS: A convenience sample of 212 students, grades 1-12, was interviewed at their homes by a college-age sibling or relative. One of the child's parents was also interviewed. A 22-item questionnaire was used for data-gathering. Questionnaire items included frequency and duration of use, type of computer products/games and input devices used, presence of physical discomfort, and parental concerns related to the child's computer use. RESULTS: Many students experienced physical discomfort attributed to computer use, such as wrist pain (30%) and back pain (15%). Specific computer activities-such as using a joystick or playing noneducational games-were significantly predictive of physical discomfort using logistic multiple regression. Many parents reported difficulty getting their children off the computer (46%) and that their children spent less time outdoors (35%). CONCLUSIONS: Computer product use within this cohort was associated with self-reported physical discomfort. Results suggest a need for more extensive study, including multiyear longitudinal surveys.  (+info)

There is evidence that physical activity (PA) levels are declining in English children. Sedentary screen based media activities, including computer use and video game play have been linked to low PA levels and unhealthy energy intake (EI). These behaviours appear to be particularly prevalent in boys during mid-to-late childhood. Recent laboratory-based studies have found active video games can increase childrens energy expenditure (EE) and PA levels to moderate to vigorous levels, in comparison to matched conditions such as resting and seated video game play and so could increase childrens PA. However, the previous active video gaming studies have utilised various protocols that probably do not accurately reflect the real life active video gaming practices of children. Recently it has been established that there is EI in adolescents during active video gaming. If this is so, the EI during active video gaming could potentially counteract the EE from active video game play. The purpose of this ...
The present study was the first to rigorously explore the satiety-related signals, plasma GLP-17-36 and blood glucose in response to active and seated video gaming in 8-11-year-old boys. Ad libitum gaming EI and subjective appetite sensations were also measured during 90 min of gaming and in a post-gaming test meal, to determine whether acute compensation occurred for gaming EI.. The main findings were that the ad libitum gaming EI of 8-11-year-old boys was significantly greater during seated video gaming than during active video gaming. Moreover, EI during both trials was a considerable proportion of daily estimated average requirement (EAR) for energy, for boys aged 9 years, in the UK (7·70 MJ)( 36 ). Time-averaged AUC blood glucose was significantly higher during the active video gaming trial (t=0-135 min). Examination of the macronutrients revealed that during the 90-min active video gaming bout, the boys were found to have consumed a greater proportion of carbohydrate during these trials, ...
My observations of Anna suggested that this video game was just right, if not slightly too difficult. A rule of thumb I commonly use to assess "just right" is often eighty percent accuracy on a task. Anna was somewhere closer to seventy, and she frequently expressed her frustration to the characters, "I am doing what you say!" or "Wait for me, I need to do it again". But, the scaffolding and her engagement, unique to this video game play, kept her working on difficult tasks despite her frustration. Gee (2005) might suggest that Annas learning behavior in this game was characteristic of the learning that occurs in well-designed learning environments that share features of video games such as: the ability to customize the experience for the player (learner), the players ability to identity with the task, "pleasantly frustrating" experiences, and information that is presented "on demand" and "just in time", among others. It could be argued that Once Upon a Monster was providing her with learning ...
The Relationship between Student Learning Styles and Motivation during Educational Video Game Play: 10.4018/978-1-4666-2949-3.ch019: Educational video games allow for a level of intrinsic motivation and engagement that is not found in other forms of learning. This study determines if
Brett Smith for redOrbit.com - Your Universe Online. Ever since the horrific incident at Columbine High School, violent video games and mass shootings have been intertwined. Now, a new study from an international team of researchers has found playing violent video games not only increases aggression but can also cause players to exhibit less self-control and more unethical behaviors.. The study researchers found these effects were strongest in teenage participants who scored high on a scale for moral disengagement - the capacity for an individual to convince themselves that ethics dont apply in a certain situation.. According to study author Brad Bushman, the results of the study show far-reaching impacts of playing violent video games.. "When people play violent video games, they show less self-restraint. They eat more, they cheat more," said Bushman, a professor of psychology and communication at The Ohio State University. "It isnt just about aggression, although that also increases when ...
The use of video games in rehabilitation is growing in popularity and frequency. The Nintendo Wii™ gaming system in particular, is gaining increased attention in the rehabilitation setting. There is currently very little evidence to support its clinical use. Canadian total knee replacement (TKR) rates have risen significantly in the past decade and its patient demographic has shifted to reflect a younger overall population. These changes indicate increased emphasis on TKR patients returning to higher levels of function and the potential need for new intervention options when caring for these patients. The Nintendo Wii™ Sports application has the potential to encourage standing, while participating in an interesting and engaging activity. The objective of this study is to determine whether the utilization of the Nintendo Wii™ gaming system, as an adjunct to standard outpatient rehabilitation therapy, influence outcomes of patients following total knee replacement.. Patients who consent to ...
Brain scans from nearly 200 adolescent boys provide evidence that the brains of compulsive video game players are wired differently. Chronic video game play is associated with hyperconnectivity between several pairs of brain networks. Some changes are predicted to help game players respond to new information. Others are associated with distractibility and poor impulse control. The collaborative research between the University of Utah and Chung-Ang University was published online in Addiction Biology on Dec. 21, 2015.
In conjunction with the changing demographics of video game creators and players, issues related to women and video games, including sexism in video gaming and gender representation in video games, have received increased attention by academia, the media, the games industry and by gamers themselves. The Gamergate controversy of 2014, which involves issues of sexism, misogyny, and journalistic ethics, is an example of this. Benjamin Paaßen has argued that because video game culture has long been a space dominated by heterosexual men, the video game industry tends to cater to this particularly lucrative audience, producing video games that reflect the desires of the heterosexual male gaze. He further argues that this lack of representation of alternate identities in video games has caused gamers who divert from the dominant demographic are often relegated to the margins of the culture. This process is thus seen perpetuates the stereotypical image of the geeky, heterosexual male gamer as the ruler ...
Embodiments of the present invention provide a library of video related to game play involving the use of particular objects. By observing game play of users in a game play environment, determinations may be made as to users who excel at the use of a particular object. Video of game play related to these users and a particular object may be created, cataloged, and stored for later use by users that lack proficiency with that object. By observing video of game players with particular skill as to an object, less skilled players may improve their game play thereby avoiding frustration with a game, which may lead to a loss of interest. Acquisition and proffering of video may be facilitated through the use of an analytics server or functional software module that observes game play and identifies players of particular skill or lack thereof.
In the never-ending battle over whether violent video games incite impressionable gamers to commit unspeakable acts - or, at minimum, become obnoxious - hardware-wielding brain boffins have pried into young mens heads and discovered that, yes, digital mayhem alters your brain.. "For the first time," said researcher Dr. Yang Wang of the Indiana University School of Medicine, "we have found that a sample of randomly assigned young adults showed less activation in certain frontal brain regions following a week of playing violent video games at home.". And not just any frontal brain regions. "These brain regions are important for controlling emotion and aggressive behavior," said Wang.. The study - the results of which were presented this week at the the annual meeting of the Radiological Society of North America - involved "22 healthy adult males" between the ages of 18 and 29 who had little past experience with violent video games.. These manly fellows were dived into two equal groups. One was ...
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Heres another study that can add fuel to the debate on whether violent video games make real violence less horrific to those who play them.. The latest research, which was unveiled last week at a meeting of the Radiological Society of North America, is being done at the University of Wisconsin-Madison. The study found that "regularly playing a violent video game for a week lead to brain changes seen in MRI scans that researchers say may desensitize young men to violence," the Milwaukee Journal Sentinel reported Thursday.. http://www.jsonline.com/features/health/playing-violent-video-games-leads-to-brain-changes-researchers-find-f237mpc-134833403.html. The issue is whether playing violent video games changes, and has a negative impact, on the minds of those who play them.. The study used 22 men aged 18 to 29 who did not play video games. They were split into two groups, with one group assigned to play a violent video game 10 hours a day over a week and a control group that didnt play any games, ...
In accordance with the present invention, a gaming device such as a slot machine calculates a speed of game play, and in turn determines a pay schedule based on the speed of game play. The pay schedule for higher speeds of game play typically provides a higher payout percentage, which attracts players and provides an incentive to play faster and for longer periods of time. The greater speed of play and time period of playing may actually increase revenues derived from the gaming device, even though the payout percentage is higher. Speed of game play may be calculated by measuring the number of games played in a predetermined time period, or the time elapsed between games. The gaming device may select a payout table from a plurality of payout tables based on this speed. Alternatively, the gaming device may determine a multiplier based on the speed of game play, and adjust a base payout table in accordance with the multiplier.
It has been shown that action video game players have better hand-eye coordination and visuo-motor skills, such as their resistance to distraction, their sensitivity to information in the peripheral vision and their ability to count briefly presented objects, than nonplayers.[77] Researchers found that such enhanced abilities could be acquired by training with action games, involving challenges that switch attention between different locations, but not with games requiring concentration on single objects. It has been suggested by a few studies that online/offline video gaming can be used as a therapeutic tool in the treatment of different mental health concerns.[which?]. In Steven Johnsons book, Everything Bad Is Good for You, he argues that video games in fact demand far more from a player than traditional games like Monopoly. To experience the game, the player must first determine the objectives, as well as how to complete them. They must then learn the game controls and how the human-machine ...
It has been shown that action video game players have better hand-eye coordination and visuo-motor skills, such as their resistance to distraction, their sensitivity to information in the peripheral vision and their ability to count briefly presented objects, than nonplayers.[77] Researchers found that such enhanced abilities could be acquired by training with action games, involving challenges that switch attention between different locations, but not with games requiring concentration on single objects. It has been suggested by a few studies that online/offline video gaming can be used as a therapeutic tool in the treatment of different mental health concerns.[which?]. In Steven Johnsons book, Everything Bad Is Good for You, he argues that video games in fact demand far more from a player than traditional games like Monopoly. To experience the game, the player must first determine the objectives, as well as how to complete them. They must then learn the game controls and how the human-machine ...
This study investigated video gaming rehabilitation for children with motor disabilities using adaptive video games and a modified joystick. The target movement of the adaptive games is functional and easy; reaction time is longer and response time is slower than in commercial video games. In contrast to commercial video games, the player can repeatedly move his or her arms forward and backward to play the games. Moreover, the participants with DD could also work at their own ability level and pace. The analytical results show that video gaming rehabilitation for children with DD may increase their visual-motor coordination and further improve their motor skill development. One potential explanation is that children with DD could easily exert effort in functional actions with the newly adapted video games. This adaptation improved their upper-limb motor control, influencing their experiences and performance in motor manipulation, which is in accordance with the results of previous studies (Lange ...
Nintendo Co., Ltd. of Kyoto, Japan, is the acknowledged worldwide leader in the creation of interactive entertainment. To date, Nintendo has sold more than 1.9 billion video games worldwide, created such industry icons as Mario® and Donkey Kong and launched franchises like The Legend of Zelda® and Pokémon*. Nintendo manufactures and markets hardware and software for its popular home video game systems, including the Nintendo 64, NINTENDO GAMECUBE, Game Boy Advance and Game Boy - the worlds best-selling video game system which has sold over 170 million units. As a wholly owned subsidiary, Nintendo of Europe, based in Grossostheim, Germany, was established in 1990 and serves as headquarters for Nintendos operations in Europe ...
Despite all the hype about how playing video games is bad for a childs academic performance, most families do own at least one video game system. The Nintendo Wii is the most popular choice for parents of young children, since this system...
and for each person 9. Upload results from heart rate monitors onto computer 10. Read graphs to figure out if heart rates went up For our project we decided to see if playing video games could affect a persons heart rate. We figured that playing certain video games would affect your heart rate more than others. We hypothesized that if we tested the games Mario Kart, Wii Sports Resort, and Call of Duty to see how much they would affect a persons heart rate, Call of Duty would affect a persons heart rate the most, Wii Sports Resort would cause the second highest percentage of heart rate increase, and Mario Kart would not produce much of an increase. Background Research: Video game consoles are in more than 80% of childrens bedrooms Calm games tended to not cause much of an increase in heart rate Active games (such as wii fit) tended to cause a 20% increase in heart rate Violent games tended to cause a 40% increase in heart rate Studies have shown that playing certain video games can have ...
Video Games Is it good or bad? --------------------------------------- A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. Video games are mainly divided in the genres of action, adventures, role-playing, simulation, sports & strategy. The most used media of video games are PC, Playstation, XBOX, Wii & DS. The origin of video
Define Flow (video game). Flow (video game) synonyms, Flow (video game) pronunciation, Flow (video game) translation, English dictionary definition of Flow (video game). v. flowed , flow·ing , flows v. intr. 1. a. To move or run smoothly with unbroken continuity, as in the manner characteristic of a fluid. b. To issue in a...
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In this day and age, technology most certainly has become an integral part of our life. Modern day technology has undoubtedly made our daily lives much more efficient while bringing us more convenience and flexibility along the way. The evolution of technology has also changed the way we socialize, entertain ourselves, and now quite possibly the way we behave. The existence of video games began approximately 65 years ago. What began as a simple "Cathode Ray Tube Amusement Device" has now transformed itself into modern day video game platforms. These platforms consist of using a personal computer, video game consoles, arcade games, and smartphones as a fundamental requirement to run the video game software. Video games along with modern day technology have now joined forces to create high definition video with high end graphics to deliver a realistic virtual gaming experience. The ultimate gaming experience however, comes with consequence and is now finding itself in the midst of a controversial ...
We modeled the questions on exergaming type and perception of intensity and timing on the short self-administered usual week International Physical Activity Questionnaire, which is used in cross-national monitoring of PA in youth and adults. The questionnaire demonstrates reliability as well as validity against accelerometer data.53 Specifically, exergaming was measured by asking participants: "Do you play active video games (ex: Wii Fit, Dance Dance Revolution)?" (yes/no). Those who responded "yes" were asked (1) how many days a week they played active video games (participants responded 1-7 days); (2) how many minutes (on average) they played each time (open-ended); (3) the effort of play (light, moderate, vigorous as perceived by the participant); (4) location of play: "Do you play the following games at your house, your friends house, or at school? (Please check all that apply)"; and (5) which specific exergames they played.. Potential correlates of exergaming were selected based on known ...
To catch up with the markets leading game console Nintendo Wii, Sony has recently released its own contender PlayStation Move.. Several game consoles were showcased during the Game Developers Conference in San Francisco. Among them, were the latest Nintendos Wand and Microsofts Natal game controllers.. After making the announcements, the spectators and press people were given the opportunity to try out PlayStation Move which slightly resembles Nintendo Wiis wand, just a colored ball on top.. PlayStation Move is a magic wand-like game controller that uses motion detection controllers and an eye camera to follow body movements. At the said Developers conference, Sony presented more games that the audience will be able to play using the PlayStation Move. The games included Move Party, Little Big Planet, and Sports Champions.. Being an entertainment giant, Sony has about 20 games in development and approximately 40 external partners publishers supporting the new device.. PlayStation Move will ...
The link between playing violent video games and antisocial behavior, such as increased aggression and decreased empathy, is hotly debated. In a recent study published in Frontiers in Psychology, the long-term effects of playing violent video games were investigated. This study found that empathy is not blunted by playing such games long-term.
Although playing video games is one of the most popular leisure activities in the world, research into its effects on players, both positive and negative, is often trivialised. Some of this research deserves to be taken seriously, not least because video game playing has implications for health.1. One innovative application of video games in health care is their use in pain management. The degree of attention needed to play such a game can distract the player from the sensation of pain, a strategy that has been reported and evaluated among paediatric patients. One case study reported the use of a handheld video game to stop an 8 year old boy picking at his face. The child had neurodermatitis and scarring due to continual picking at his upper lip. Previous treatments had failed so the boy was given a hand held video game to keep his hands occupied. After two … ...
To catch up with the markets leading game console Nintendo Wii, Sony has recently released its own contender PlayStation Move.. Several game consoles were showcased during the Game Developers Conference in San Francisco. Among them, were the latest Nintendos Wand and Microsofts Natal game controllers.. After making the announcements, the spectators and press people were given the opportunity to try out PlayStation Move which slightly resembles Nintendo Wiis wand, just a colored ball on top.. PlayStation Move is a magic wand-like game controller that uses motion detection controllers and an eye camera to follow body movements. At the said Developers conference, Sony presented more games that the audience will be able to play using the PlayStation Move. The games included Move Party, Little Big Planet, and Sports Champions.. Being an entertainment giant, Sony has about 20 games in development and approximately 40 external partners publishers supporting the new device.. PlayStation Move will ...
First long-term study finds no link between violent video game play and increased levels of aggression in adults Heidelberg | New York, 14 March
magazine (December 1992, page 46),. Dr Margaret Shotton, author of Computer Addiction?, is quoted as saying, "Apart from increasing your manual dexterity and hand to eye coordination, video games speed up your neural pathways." This, the writer says, allows knowledge to travel around quicker, thus speeding up judgements and decisions, possibly leading to a higher IQ. Margaret Shotton, like David Deutsch, believes that parents who disapprove of their children playing computer games are mistaken, but David Deutsch is sceptical about the neural pathways theory. Perhaps surprisingly, he doubts that computer games improve hand-eye coordination.. D: Life improves ones hand-eye coordination. One spends ones whole life picking things up and doing fine finger movements, which one does in video games as well, but video games, if they are well designed, tend to use skills which people already have. If they go too far beyond what people already have, they tend to be less attractive as video games. They ...
Q: My 10-year-old son would play video games all day if I let him. Every time I tell him to put down the game, he says, "But I am in the middle of a game and cant stop." I feel like pulling out my hair and wish I had never given in to buying him a gaming system. A: Dont pull out your hair! You are more powerful than a 10-year-old armed with video games. Instead of buyers remorse, teach him how to use those games responsibly.. Most video games have a save button that allows the player to quit and then pick up the game again with no lost action. Your sons excuse to keep playing is just that-an excuse. But first, you need an established time limit for play before he ever turns on a game. Experts recommend that screen time not exceed one to two hours in any given day. That includes all screens (TV, computer, gaming systems, and mobile devices). Once you have established the amount of playing time, make sure he does not have the gaming system, TV, or computer in his room unsupervised. You cannot ...
In 1994, Exact released Geograph Seal for the Japanese Sharp X68000 home computer. An obscure import title as far as the Western market was concerned, it was nonetheless "a fully 3D polygonal first-person shooter" with innovative platform game mechanics and "free-roaming" outdoor environments. The following year, Exact released its successor for the PlayStation console, Jumping Flash!, which placed more emphasis on its platform elements.[49] Descent (released by Parallax Software in 1995), a game in which the player pilots a spacecraft around caves and factory ducts, was a truly three-dimensional first-person shooter. It abandoned sprites and ray casting in favour of polygons and six degrees of freedom.[1][15]. Shortly after the release of Duke Nukem 3D in 1996, id Software released the much anticipated Quake. Like Doom, Quake was influential and genre-defining, featuring fast-paced, gory gameplay, but used 3D polygons instead of sprites. It was centered on online gaming and featured multiple ...
I grew up in the days of the SNES and the Sega Megadrive. Even then, furious debates would rage about the harm (or lack thereof) that video games would inflict on growing children. A few decades later, little has changed. The debate still rages, fuelled more by the wisdom of repugnance than by data. With little regard for any actual evidence, pundits like Baroness Susan Greenfield, former Director of the Royal Institution, claim that video games negatively "rewire" our brains, infantilising us, depriving us of our very identities and even instigating the financial crisis. Of course, the fact that video games are irrationally vilified doesnt mean that they are automatically harmless. Theres still a need for decent studies that assess their impact on behaviour. One such study has emerged from Denison University, where Robert Weis and Brittany Cerankosky have tested what happens when you give young boys, aged 6-9, a new video game system. They found that after 4 months, boys who had received the ...
Research presented in a paper by Morgan McGuire, assistant professor of computer science at Williams College, and co-author Dr. David Luebke of NVIDIA, introduces a new algorithm to improve computer graphics for video games.. (PhysOrg.com [1]) - McGuire and Luebke have developed a new method for computerizing lighting and light sources that will allow video game graphics to approach film quality. Their paper "Hardware-Accelerated Global Illumination by Image Space Photon Mapping" won a Best Paper award at the 2009 Conference on High Performance Graphics. Because video games must compute images more quickly than movies, video game developers have struggled with maximizing graphic quality. Producing light effects involves essentially pushing light into the 3D world and pulling it back to the pixels of the final image. The method created by McGuire and Luebke reverses the process so that light is pulled onto the world and pushed into the image, which is a faster process. As video games continue to ...
Where participants could not reliably perform this test, fellow eye contrast was manually set to allow simultaneous perception of all game elements during binocular viewing," the researchers wrote. "Binocular combination was required to successfully play the active video game. Fellow eye contrast increased proportionally by 15% each day if the game was played for at least 15 minutes and a high score of at least 1,000 points was achieved the previous day.". The placebo game presented all game elements to both eyes at full contrast, simulating a normal video game experience.. The multicenter, double-masked, randomized clinical trial involved 115 participants who were ages ≥7 years with unilateral amblyopia.. The trial design specified that the falling-blocks video game was to be played at home for 1 hour a day for 6 weeks. Change in amblyopic eye visual acuity at 6 weeks was the main measured outcome, while secondary outcomes included compliance, stereoacuity, and interocular suppression.. Of ...
With the increasing rates of child obesity and diabetes, innovative programs are needed that capture childrens attention and permit behavior change messages to get through. Serious video games with their immersive stories offer one such promising alternative due to their low cost approach to intervention since the games have already been developed, and can be broadly disseminated by simply reproducing and distributing their DVDs. While using video games for health promotion is controversial, this study will establish whether video games can effectively change diabetes and obesity risks (especially fasting insulin, diet and physical activity) among children.. Escape from Diab and Nanoswarm: Invasion from Inner Space are two video games that targeted children to increase fruit, vegetable and water intakes, reduce sedentary behaviors (SB), and increase physical activity in a pilot study with a relatively low risk children. In light of this, it is important to test whether these games can help ...
With the turn of the century, the means of entertainment and relaxation have been revolutionized. Video games, PC games, and console games have grown greatly in popularity. Better gaming systems, advanced micro-chips, and video enhancement and display cards clearly indicate the improving game designs, mind blowing game ideas, and spectacular levels of detail. Casual and hardcore gamers look for games that completely mesmerize them and draw them deeper into the scenario of the game. Video gaming has become so popular that organizations have actually started offering money to video gamers.. A large number of hardware companies, software developers, and game promoters employ hardcore gamers having excellent skill in the games. These gamers are commonly referred to as Pro-gamers. Pro-gamers and even teams are employed on a contract basis to represent the employer at large gaming events and tournaments. Gamers are given a sponsorship deal and the employer pays for gaming practice sessions at cafes, ...
The mouthpiece of the gaming generation, The Escapist aims to capture and celebrate the contemporary video gaming lifestyle and the diverse global video game culture by way of in-depth features, thought provoking articles and relevant columns authored by leading video game authorities, as well as cutting-edge video shorts, engaging forums and robust social media elements that incorporate the video gaming experience.
The mouthpiece of the gaming generation, The Escapist aims to capture and celebrate the contemporary video gaming lifestyle and the diverse global video game culture by way of in-depth features, thought provoking articles and relevant columns authored by leading video game authorities, as well as cutting-edge video shorts, engaging forums and robust social media elements that incorporate the video gaming experience.
Video game rehabilitation, also known as gaming rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Platforms that feature motion control, notably the Nintendo Wii, Microsofts Xbox Kinect, and Sonys Eye Toy, and virtual reality scenarios have all been effective in this field of research. Methodologies have been applied to all age groups, ranging from toddler to elderly aged people worldwide and have been used in a variety of cases ranging from stroke rehabilitation, cerebral palsy and other neurological impairments, to people with tendinitis and multiple sclerosis. Researchers have promoted such technology based on the personalization of gaming systems to patients which allows for further engagement and interaction. Additionally, gaming consoles have the ability to capture real-time data and provide instant feedback to the patients using the systems. Currently, several researchers ...
Background: The benefits of aerobic training are well known at asthma. However, it is unknown whether active video games cause the same effects in asthmatic children.. Aim: To evaluate the effects of ludic exercises through the active video game on the FeNO, functional capacity and pulmonary function in children with asthma. Method: Were evaluated and training nine stable asthmatic children mean age 7.83 (from 5 to 11 years). The training was performed with Xbox video game (Xbox 360 Kinetic™). Firstly, it was performed a 10-min warming-up on a treadmill (2km/h) followed by 10 matches of 3 min each of Kinect adventure game with an interval of 30 s between them (the Reflex Rigde game was achieved with increase intensity); twice a week, for 8 consecutive weeks. Pre and post training were assessed the FeNO, spirometry, treadmill exercise testing (TET) (Bruce protocol) and reported the Asthma Control Questionnaire (ACQ6).. Results: The FeNO decreased from 41.4±19.5 ppb to 23.8±11.0 ppb (p=0.01). ...
What if you could draw your own video game?" That is the question behind pixel press, an innovative app which lets users create and design their own side scroller video game similar to Super Mario Brother. Despite the technological advances in graphics and physics engines, 2 dimensional side scroller games have always held their place in the video game world. They are nostalgic and fun, regardless of their simplicity. Pixel Press, a new kickstarter project which is attempting to find funding by June 14th, aims to allow iphone and, eventually, android owners to do just that.. Quite simply, Pixel Press is a mobile app that lets you draw your own video game and share it with others without the need to write any code. Simply print the template provided, create your own game layout, photograph it with the pixel press app, and upload it to design it with skins and textures. You can even share your games with your friends and play games that they have created.. Watch the video to see more about this ...
When young men who dont normally play a lot of video games are exposed to violent video games, changes occur in the way their brains function, new research shows.
Researchers are not certain what causes video game addiction; however, some experts believe that elevated dopamine levels contribute heavily to the problem. The neurotransmitter dopamine works in the brains reward center. It is released during activities most people find pleasurable, including eating and consuming certain drugs. Therapists view all addictions as functioning essentially the same way. In the case of non-substance addictions, such as those to sex, gambling and gaming, the behavior takes the place of a substance. The action of playing generates a feeling of pleasure, which ensures the addict will repeat the action as often as possible. In a report published by CBC News in April 2013, a gaming addiction expert said those with certain personality disorders or disabilities are at greater risk than others. She noted that people who suffer from attention deficit hyperactivity disorder and Aspergers are particularly susceptible to gaming addiction. Those who study video game addiction ...
YokimaSun writes Nintendo has today fired the first salvo in the next-gen console wars with the U.S. release of their Wii U console, which is massively more powerful than the Nintendo Wii and also the PS3/Xbox 360 (so they claim). Yet again Nintendo has done a world first and released a gamepad whi...
Keshubhai Patel, Shankersinh Vaghela and Anandiben Patel were also seen sharing dais with the host of BJP leaders. Bihar Chief Minister Nitish Kumar , his deputy Sushil Kumar Modi and BJP patriarch LK Advani attended the event. This isnt a particularly new realization, as there have been rehab centers for gaming addiction founded in the past. The WHOs definition of gaming disorder could inspire an inaccurate diagnosis when, in fact, gaming could just be a coping mechanism for something already known. In other words, obsessively playing video games can be addicting as gamers get wrapped up in alternate realities. The disorder could include adverse online and offline behavior tied to excessive video game activity, World Health Organization spokesperson Tarik Jašarević said. Declaring that the proposal had "fundamental issues" like poor research quality and a lack of consensus, the paper warned that a rushed decision could have bad consequences.. So, when exactly does gaming become hazardous to ...
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The video gaming markets largest showcase in Japan returned to Chiba Prefectures Makuhari Messe for another weekend of packed ... The video gaming markets largest showcase in Japan returned to Chiba Prefectures Makuhari Messe for another weekend of packed ...
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... Share ... Warning: The video linked in this article is graphic and may be disturbing to some viewersPolice are investigating a videotaped ... In the 14-second video posted on Twitter, four uniformed officers pick up Freitas, who was wearing a green and orange Miami ... Ross is black.By Sunday afternoon, the video had been shared on Twitter more than 3,000 times and was posted on numerous ...
The Lakewood Police Department is looking for a group of adults who got into a physical fight at a youth baseball game on ... By viewing our video content, you are accepting the terms of our Video Services Policy ... Its a game, it should be fun," she said.. "Its something that people are gawking at and theres shock value, but its serious ... When I was in my early 20s, I was umpiring first base at a Little League game. The favored team took the field and their star ...
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  • Global Video Game Music Market Research Report 2019-2025 contains a deep insight related to the market, ranging from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter's five forces analysis, value chain analysis, etc. (openpr.com)
  • Let's boogie folks as Atlus has released the music video for Persona Dancing Titles to promote the upcoming Persona Super Live P-Sound Street 2019 concert in Tokyo this April 24th. (play-asia.com)
  • Crysis is a game set on Earth in the year 2019. (gadget.com)
  • Following are the current (late 2018) recommended PC specifications for VR gaming using the popular Oculus Rift and HTC Vive headsets, as well as the Lenovo Explorer headset that uses the Windows Mixed Reality platform. (lenovo.com)
  • Males predominate probably because more males than females play video games. (epilepsy.com)
  • Allowing spins from $0.05 up to $750, this Tom Horn Gaming software slot provides more than enough levels of play. (allfreechips.com)
  • Select bunches of grapes to reveal prize awards, game play ends when three rotten bunches of grapes are revealed. (allfreechips.com)
  • The news reports said they both felt bullied at school, and both loved to play violent computer games for hours. (nydailynews.com)
  • The game play makes use of a fresh idea that is unlike any other found in current genres. (gadget.com)
  • What makes this title unique is that it allows for a cross-platform multiplayer game allowing Xbox 360 and Window gamers to play together as teammates or as foes. (gadget.com)
  • I expect it to be able to play through games like disgaea 3 via emulator by the end of 2016. (n4g.com)
  • I won't deny that the video demonstates that the PS3 emulator can play that particular game and they are using an older mid range GPU, however what the article did not state was the specifications of the cpu, memory and their clock frequencies. (n4g.com)
  • It's a play that could potentially be a blow to the Steelers season in the worst of ways, as quarterback Ben Roethlisberger went down with what could be a potential serious injury to his knee or leg during the third quarter of the Steelers-Rams game Sunday in St.Louis. (steelersgab.com)
  • Well, the game is interesting even for someone like me that usually doesn't play VN/dating sims. (winterwolves.net)
  • Can I play any game? (doctorswithoutborders.org)
  • Depending on the specific headset and peripherals you'll use to play your VR/AR/MR games, you'll need to buy a laptop or tower PC that's equipped with proper type and amount of USB ports. (lenovo.com)
  • Tennis Practice Games features 139 games that can be adapted for various skill levels, with a wide selection for both singles and doubles play. (quixoticals.com)
  • Whether you are just starting out, have been competing for decades, or are returning to the game after an extended break, Playing Tennis After 50 will improve your play and enhance your experience on and off the court. (quixoticals.com)
  • The Nintendo NX will play ALL video games released for the NX. (somethingawful.com)
  • What's Free - Play game for 100 minutes. (download-free-games.com)
  • The sights and sounds at the Game of Thrones Live Concert Experience. (cnet.com)
  • Game of Thrones is back. (cnet.com)
  • He crafted Dothrathy and High Valerian for the HBO series So obviously creating the Game of Thrones language was a little bit different from my usual projects because there was material that I had to incorporate. (cnet.com)
  • FOREIGN] I will tell you, far and away, the best perform, not just on Game of Thrones, but on everything I've ever worked on, is Jacob Anderson, who plays Grey Worm. (cnet.com)
  • With Game of Thrones in fact, I added this up recently, it was more Then more than 1100 recordings that I did for Game of Thrones. (cnet.com)
  • When creating a review for a new online video slot such as Fruit, we take into consideration there are many aspects to share. (allfreechips.com)
  • We have spent quite a bit of time with AMD's latest processor, the A-series of APUs previously known as Llano , but something we didn't cover in the initial review was how overclocking the A8-3850 APU affected gaming performance for the budget-minded gamer. (pcper.com)
  • The truck stop, located at 612 McElhattan Drive, McElhattan, is only the second independently owned establishment in Pennsylvania to go live with the games, and was approved for the gaming lounge by the PA Gaming Control Board after an arduous background check and facility review. (pechanga.net)
  • Please join ABOSG as we talk with the team from Terminal Reality and review the making of Ghostbusters: The Video Game. (protoncharging.com)
  • Subscribe to get the best content of the week, and great gaming deals, as picked by the editors. (pcgamer.com)
  • The new formats will be available to those creating video content on the social network, which is searching for a niche to compete against rivals ranging from Netflix to Google-owned YouTube. (phys.org)
  • We believe that watching video doesn't have to be passive, and that many types of traditional entertainment formats-from game shows to reality TV to scripted content-can be reinvented to be community-centric," said a statement from Facebook's entertainment partnerships team. (phys.org)
  • We're announcing a set of new tools-polling for (Facebook) Live and on-demand video and gamification for Live-that will give creators the power to create fun, unique, and interactive content for their fans. (phys.org)
  • Facebook, which has already begun offering original video content , said it already has partners for the new format. (phys.org)
  • Nick Bollettieri's Tennis Handbook The print edition of Nick Bollettieri's Tennis Handbook, Second Edition includes an exclusive code that grants online access to supplemental video content. (quixoticals.com)
  • Video game-induced seizures' (VGS) is preferable than 'video game epilepsy' because this is not a syndrome. (epilepsy.com)
  • There are many mechanisms by which video games may induce seizures. (epilepsy.com)
  • The practical implication of this is that not all patients who have seizures while playing video games will be helped by the advice recommended for photosensitive patients. (epilepsy.com)
  • A Cathedral High School basketball player who suffers from epileptic seizures was seemingly mocked at a game and the video has gone viral on social media. (hot963.com)
  • According to Indy Star, a few months before the game, doctors removed a part of the James' brain to try and stop the seizures that he has battled with since birth. (hot963.com)
  • They say they tried to calm her down and asked her to move to the concourse, but she refused and sat on the steps.In the 14-second video posted on Twitter, four uniformed officers pick up Freitas, who was wearing a green and orange Miami jersey. (wtae.com)
  • Ross is black.By Sunday afternoon, the video had been shared on Twitter more than 3,000 times and was posted on numerous websites.Jail records do not show Freitas being held Sunday afternoon. (wtae.com)
  • In the 14-second video posted on Twitter, four uniformed officers pick up Freitas, who was wearing a green and orange Miami jersey. (wtae.com)
  • By Sunday afternoon, the video had been shared on Twitter more than 3,000 times and was posted on numerous websites. (wtae.com)
  • This is great news for people like myself who have PS3 games but no longer have a working console due to crap soldering on the GPU. (n4g.com)
  • PS4 and Xbox One owners desired sole dedication - lots of feedback has been received within the first 24 hours of this news breaking, which included confirmation of players being able to create their own story and path within the game aided by vehicles and powerful weapons. (product-reviews.net)
  • While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC. (product-reviews.net)
  • STILL Game's Gavin Mitchell has been soaking up the atmosphere of the Commonwealth Games quite literally before going into full rehearsals for the big Hydro shows. (dailyrecord.co.uk)
  • India scrambled against the clock to save the Commonwealth Games after some athletes quit the event, and nations threaten to stay home unless authorities cleaned venues 'unfit for human habitation. (wsj.com)
  • In a report to be published in Psychological Science next month, Iowa State researcher Douglas Gentile and surveyors from the Gallup Poll found that fully 8.5% of youthful video gamers show classic signs of addiction. (nydailynews.com)
  • With a variety of interesting weapons and magic to use against foes, Shadowrun allows a different twist to a FPS game that would lead to many exciting bouts against fellow gamers all over the world, thanks to its Xbox 360 to Windows Vista Live online compatibility. (gadget.com)
  • We'd love to hear if you agree with the statements of some gamers, or if you feel that all generations should receive this game. (product-reviews.net)
  • And that's the Top 20 in the Video Games Charts week ending November 4th 2017! (dvd-fever.co.uk)
  • The game reunites original cast members to recapture the unique blend of laughs, scares, and action that rocketed Ghostbusters into the realm of pop culture classics. (protoncharging.com)
  • This game is a first person shooter game that allows the gamer to turn everything into a weapon. (gadget.com)
  • (gadget.com)
  • One arm had DVD footage shown to the amblyopic eye and common background to both, the second used a modified shooter game, Nux, with sprite and targets presented to the amblyopic eye (and background to both) while the third arm had both background and foreground presented to both eyes (non-interactive binocular treatment (non-I-BiT) games). (nottingham.ac.uk)
  • It's hugely impressive considering the specs are hardly going to melt your face off in 2016 terms, I think that was the point of the video to show it runs great on a modest machine. (n4g.com)
  • EAST RUTHERFORD, N.J. (CBSNewYork) - Despite beefed up security efforts surrounding the 10th anniversary of the 9/11 attacks, a South Carolina man was arrested after allegedly using an illegal stun gun in a fight with other fans during the Dallas Cowboys-New York Jets game Sunday night, state police said. (cbslocal.com)
  • There was an increased security presence at the game on the 10th anniversary of the Sept. 11, 2001, attacks, and Lamping said normal procedures for pat downs were "in effect at all entry gates. (cbslocal.com)
  • a simple warning that Jay Z and Kanye West included at the top of their "N**gas in Paris" video may have been the difference between life and death for some of their seizure-prone fans …this according to multiple epilepsy organizations. (wordpress.com)
  • A story headline at complex.com based on the TMZ piece reads, " CURE & Epilepsy Therapy Project Applaud Kanye West & Jay-Z for Warning in 'Paris' Video. (wordpress.com)
  • Last year, when the UK's Epilepsy Action objected to West's very flashy "All of the Lights," the video was temporarily removed from the Internet and subsequently reinstated with a seizure warning at the beginnning. (wordpress.com)
  • The warning credited Epilepsy Action for determining that the video posed a seizure risk. (wordpress.com)
  • Epilepsy Action notes in a statement that, "despite the concerns raised last year about the All of the Lights video, Kanye West has knowingly made another video which could be harmful to some fans watching it. (wordpress.com)
  • In the UK, regulations for broadcast television already require that video sequences fall within seizure safety guidelines, and Epilepsy Action is now calling for those regulations to be extended to the Internet. (wordpress.com)
  • While overclocking a Llano-based gaming rig won't make it compete against $200 graphics cards, getting a nice 30% boost in performance for a budget minded gamer is basically a no-brainer if you are any kind of self respecting PC enthusiast. (pcper.com)
  • The video gaming market's largest showcase in Japan returned to Chiba Prefecture's Makuhari Messe for another weekend of packed crowds and exciting demonstrations. (japantimes.co.jp)
  • It was trying to capitalize on the popularity of the Nintendo Entertainment System, and promoted two of the most popular games on the NES at that time, Super Mario Bros. and The Legend of Zelda. (gamesniped.com)
  • The Games for Windows logo is the initiative of Microsoft to standardize the gaming platform with the aim of making video gaming on Windows operating systems easier and more accessible to users than before, similar to what popular game consoles have done. (gadget.com)
  • There are now several game titles released under the Games for Windows logo which have become popular among many PC users. (gadget.com)
  • It's a popular game, particularly because of the speed at which it can be played, and because it's easy to understand and simple to learn. (casino.com)
  • While typical computer games display the action only on monitors and take input from simple joy sticks and control pads, VR action is projected through dual-lens VR headsets, many of them motion controlled to send your head and eye movements back to the system as game input (along with data from a variety of other devices such as gloves, steering wheels, and so on). (lenovo.com)
  • Basic user knowledge of audio/wireless microphone systems, headsets, audio devices, and gaming systems a plus. (indeed.com)
  • Without a doubt, the game-changer in this update is the arrival of the 5th agent gear slot for Avengers Alliance. (product-reviews.net)
  • While you are still grooving to the beat, Atlus has released a new official music video for both Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight to promote the upcoming Super Live concert. (play-asia.com)
  • One of the features from Facebook will allow interactivity, which could be used for live game shows or challenges which offer cash prizes. (phys.org)
  • We turn on our Live Hatching Video camera when we transfer eggs into our hatcher every Friday morning. (metzerfarms.com)
  • When you report this problem in the email, please tell us the day and time you were unable to log on to the live video. (metzerfarms.com)
  • Game Day Live is presented by Uber. (nba.com)
  • Warning: The video linked in this article is graphic and may be disturbing to some viewersPolice are investigating a videotaped altercation where a University of Miami football fan slaps an officer, who then punches her in the head.Miami-Dade Police Detective Alvaro Zabaleta said in an email Sunday that Bridget Freitas, a 30-year-old nurse, has been charged with felony battery on a police officer and misdemeanor disorderly conduct. (wtae.com)
  • Then I looked closer - and found they were playing violent computer games, like Doom and Grand Theft Auto. (nydailynews.com)
  • Do you feel that addiction to computer games deadened these teen killers to what guns can do? (nydailynews.com)
  • A new treatment is being developed on the basis of virtual reality technology allowing either DVD footage or computer games which present a common background to both eyes and the foreground, containing the imagery of interest, only to the amblyopic eye. (nottingham.ac.uk)
  • Several different modes of battle that you can experience alone, with a friend or with the computer make this a very large game. (download-free-games.com)
  • Accelerating Media, Video Transcoding, & Computer Vision: Which Tool Do I Use? (intel.com)
  • Many games have internal limits that prevent them rendering faster than a certain framerate. (fraps.com)
  • Choose from several difficulty levels and dance alongside the members of SEES and the legendary Phantom Thieves in a customizable rhythm game experience. (play-asia.com)
  • With games that allow you to increase the difficulty for higher levels of competition, this comprehensive guide covers all the essential parts of the tennis game-shotmaking, footwork skills, tactics. (quixoticals.com)
  • Let's not forget that the majority of Infamous 2's graphical fidelity (or any other PS3 game for that matter with the exception of a core few titles) relies more on GPU operations, as the CELL structure, while fast at floating point, was awful at doing anything else effectively. (n4g.com)
  • Facebook said Tuesday it is offering a series of new formats for its online video platform including interactive game shows, quizzes and polls. (phys.org)
  • The video also shows us Agent 47 going about his business in his typically multifaceted style, knocking out guards, sniping from rooftops, blowing up racecars with remote bombs. (pcgamer.com)
  • This time lapse video condenses 40 minutes of hatch time into one minute of view time and shows two Pekin ducklings hatching. (metzerfarms.com)
  • Mobile Video Advertising Is Taking Off, As Ad Buyers Pile Billions Of Dollars Into Small-Screen Ads (Business Insider) - Video currently doesn't take up a large chunk of the total spend on mobile advertising, but as handheld technology grows and mobile connectivity speeds increase, video is about to see some rapid growth. (geosmedia.net)
  • This first person shooter (FPS), role playing game (RPG) is set in a post apocalyptic London that is under siege from hordes of demons. (gadget.com)
  • Then she would trail one athlete from any country in any sport - Michael Phelps , the 23-time gold medalist who has yet to post video of swimming while balancing a glass on his head. (nbcsports.com)
  • Leap-Motion virtual reality games, and for the control group only fine motor skill activities will be applied. (clinicaltrials.gov)
  • Pennsylvania) -- Small convenience store owners in Pennsylvania say skill games, slot-like terminals that have proliferated throughout the Commonwealth, are playing in. (pechanga.net)
  • The cast of Single Ladies discusses returning phone calls, playing relationship games, and what topics should not be discussed on a first date. (vh1.com)
  • In addition, the video discusses how missions will evolve depending on the way players approach their objective. (pcgamer.com)
  • Memorable Soundtrack - Return to the worlds of Persona 3 & 5 and relive cherished memories with the games' most memorable songs by Shoji Meguro, composed by Ryota Kozuka, as well as all-new remixes by ATOLS, Lotus Juice, ☆Taku Takahashi (m-flo / block.fm), Jazztronik, and more! (play-asia.com)
  • All free full version games provided at this web-site were licensed, sublicensed for distribution by other game developers, game publishers or developed by internal game studio and provided free legally. (gametop.com)
  • If I have to take a stun gun to protect myself from other fans at a game, I'm not going to the game! (cbslocal.com)
  • Ubisoft claim the game will "exceed fans expectations" and "stand out as a top first-person shooter", so we look forward to seeing if they deliver on that promise. (product-reviews.net)
  • I have to say my favorite though is your rant about the bender gunner in your DT 2 fronts video, me being one of the people who tells you it's so great. (epicgames.com)
  • Great Video! (pcper.com)
  • has made great progress as well, with some early 3D games such as Ridge Racer 6 working at full speed with minimal graphical glitches. (n4g.com)
  • Great Mortal Kombat style 2D fighting game. (download-free-games.com)
  • That's as complicated as 10's or Better gets, and that's what makes it a great introduction for people who are joining the exciting world of Online Video Poker for the first time. (casino.com)
  • But it's also a great way for more experienced poker players who fancy taking a relaxing break from some of the more in depth online casino games. (casino.com)
  • But those aren't the only reasons that playing 10's or Better at Casino.com UK is a great introduction to Video Poker - we've got a great offer for all new players of our Online Casino Games , which could be worth 100% up to £100 (plus 200 spins). (casino.com)