Crossing the 'uncanny valley': adaptation to cartoon faces can influence perception of human faces. (17/29)

In this study we assessed whether there is a single face space common to both human and cartoon faces by testing whether adaptation to cartoon faces can affect perception of human faces. Participants were shown Japanese animation cartoon videos containing faces with abnormally large eyes. The use of animated videos eliminated the possibility of position-dependent retinotopic adaptation (because the faces appear at many different locations) and more closely simulated naturalistic exposure. Adaptation to cartoon faces with large eyes significantly shifted preferences for human faces toward larger eyes, consistent with a common, non-retinotopic representation for both cartoon and human faces. This supports the possibility that there are representations that are specific to faces yet common to all kinds of faces.  (+info)

1/f 2 Characteristics and isotropy in the fourier power spectra of visual art, cartoons, comics, mangas, and different categories of photographs. (18/29)

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Infant media exposure and toddler development. (19/29)

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From Claude Bernard to the Batcave and beyond: using Batman as a hook for physiology education. (20/29)

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Preliminary examination of a cartoon-based hostile attributional bias measure for urban African American boys. (21/29)

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(Pea)nuts and bolts of visual narrative: structure and meaning in sequential image comprehension. (22/29)

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Multi-level visual adaptation: dissociating curvature and facial-expression aftereffects produced by the same adapting stimuli. (23/29)

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Health-education package to prevent worm infections in Chinese schoolchildren. (24/29)

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